nebadon2025.com http://www.nebadon2025.com/opensim/index.php OpenSIM Archives en (c) Copyright 2007 by nebadon2025.com nebadon2025@gmail.com phpBB3 RSS2 Syndication Mod by Manchumahara(Sabuj Kundu) 1 OKC Neblex Subpriminer Wrist Watch Collection v2.0 http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=39#p39 <br /> by nebadon (Posted Sun Mar 27, 2011 2:52 pm)<br/><br /> <img src="http://www.onikenkon.com/screenshots/OKC_Neblex_Subpriminer_v2.0_620px.png" alt="Image" /><br />Keeps real time, has an hourly alarm helps you keep track of time while in world, comes with lifetime warranty, self winding and never requires maintenance.<br /><br />Download : <a href="http://nebadon2025.com/iars/OKC_Neblex_Subpriminer_Wrist_Watch_Collection_v2.0.iar" class="postlink">http://nebadon2025.com/iars/OKC_Neblex_Subpriminer_Wrist_Watch_Collection_v2.0.iar</a><br />License : <a href="http://creativecommons.org/licenses/by-sa/3.0/" class="postlink">http://creativecommons.org/licenses/by-sa/3.0/</a><br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=39">Read the main topic related to this post</a><hr /> Sun Mar 27, 2011 2:52 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=39#p39 OKC 8 Prim Sculpted Stairs v1.0 http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=38#p38 <br /> by nebadon (Posted Sat Mar 26, 2011 10:40 pm)<br/><br /> <img src="http://www.onikenkon.com/screenshots/OKC_8_Prim_Sculpted_Stairs_v1.0_620px.png" alt="Image" /><br />Sculpted Stairs in 7 step segments, it can be unlinked and made smaller or larger, great for outdoor needs could also be re-textured for indoor needs as well.<br /><br />Download : <a href="http://www.nebadon2025.com/iars/OKC_8_Prim_Sculpted_Stairs_v1.0.iar" class="postlink">http://www.nebadon2025.com/iars/OKC_8_Prim_Sculpted_Stairs_v1.0.iar</a><br />License : <a href="http://creativecommons.org/licenses/by-sa/3.0/" class="postlink">http://creativecommons.org/licenses/by-sa/3.0/</a><br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=38">Read the main topic related to this post</a><hr /> Sat Mar 26, 2011 10:40 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=38#p38 OKC Fire Extinguisher and First Aid Kit v1.0 http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=37#p37 <br /> by nebadon (Posted Sat Mar 26, 2011 10:12 pm)<br/><br /> <img src="http://www.onikenkon.com/screenshots/OKC_Fire_extinguisher_First_Aid_v1.0_620px.png" alt="Image" /><br />Great for just about any building setting, schools, laboratories, offices, even casual areas and clubs.<br /><br />Download : <a href="http://www.nebadon2025.com/iars/OKC_Fire_Extinguisher_First_Aid_Kit_v1.0.iar" class="postlink">http://www.nebadon2025.com/iars/OKC_Fire_Extinguisher_First_Aid_Kit_v1.0.iar</a><br />License : <a href="http://creativecommons.org/licenses/by-sa/3.0/" class="postlink">http://creativecommons.org/licenses/by-sa/3.0/</a><br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=37">Read the main topic related to this post</a><hr /> Sat Mar 26, 2011 10:12 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=37#p37 OKC Gazebo v4.1 http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=36#p36 <br /> by nebadon (Posted Sat Mar 26, 2011 9:49 pm)<br/><br /> <img src="http://www.onikenkon.com/screenshots/OKC_Gazebo_v4.1_620px.png" alt="Image" /><br />Great for parks, back yards and party areas.<br /><br />Download : <a href="http://www.nebadon2025.com/iars/OKC_Gazebo_v4.1.iar" class="postlink">http://www.nebadon2025.com/iars/OKC_Gazebo_v4.1.iar</a><br />License : <a href="http://creativecommons.org/licenses/by-sa/3.0/" class="postlink">http://creativecommons.org/licenses/by-sa/3.0/</a><br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=36">Read the main topic related to this post</a><hr /> Sat Mar 26, 2011 9:49 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=36#p36 OKC Warehouse Scaffolding and Rolling Stairs http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=35#p35 <br /> by nebadon (Posted Sat Mar 26, 2011 7:45 pm)<br/><br /> <img src="http://www.onikenkon.com/screenshots/Warehouse_scaffolding_rolling_stairs_620px.png" alt="Image" /><br />Great for warehouse setting and storage areas. Made with sculpty prims.<br /><br />Download : <a href="http://www.nebadon2025.com/iars/OKC_Warehouse_Scaffolding_Rolling_Stairs.iar" class="postlink">http://www.nebadon2025.com/iars/OKC_Warehouse_Scaffolding_Rolling_Stairs.iar</a><br />License : <a href="http://creativecommons.org/licenses/by-sa/3.0/" class="postlink">http://creativecommons.org/licenses/by-sa/3.0/</a><br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=35">Read the main topic related to this post</a><hr /> Sat Mar 26, 2011 7:45 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=35#p35 OKC Microscope v1.1 http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=34#p34 <br /> by nebadon (Posted Sat Mar 26, 2011 2:50 pm)<br/><br /> <img src="http://www.onikenkon.com/screenshots/OKC_Microscope_v1.1_620px.png" alt="Image" /><br />Great for classroom and laboratory settings, not scripted has no functions it is just prims.<br /><br />Download : <a href="http://nebadon2025.com/iars/OKC_Microscope_v1.1.iar" class="postlink">http://nebadon2025.com/iars/OKC_Microscope_v1.1.iar</a><br />License : <a href="http://creativecommons.org/licenses/by-sa/3.0/" class="postlink">http://creativecommons.org/licenses/by-sa/3.0/</a><br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=34">Read the main topic related to this post</a><hr /> Sat Mar 26, 2011 2:50 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=34#p34 OKC Plank Wood Boardwalk v1.0 http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=33#p33 <br /> by nebadon (Posted Sat Mar 26, 2011 2:21 pm)<br/><br /> <img src="http://www.onikenkon.com/screenshots/OKC_Plank_Wood_Boardwalk_v1.0_620px.png" alt="Image" /><br />Low prim boardwalk, while its not 100% sculpted, the floor planks and spindles are to reduce prim count if you have the need for very long expanses of board walks.<br /><br />Download : <a href="http://nebadon2025.com/iars/OKC_Plank_Wood_Boardwalk_v1.0.iar" class="postlink">http://nebadon2025.com/iars/OKC_Plank_Wood_Boardwalk_v1.0.iar</a><br />License : <a href="http://creativecommons.org/licenses/by-sa/3.0/" class="postlink">http://creativecommons.org/licenses/by-sa/3.0/</a><br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=33">Read the main topic related to this post</a><hr /> Sat Mar 26, 2011 2:21 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=33#p33 OKC Teleporter Express v1.0 http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=32#p32 <br /> by nebadon (Posted Sat Mar 26, 2011 1:16 pm)<br/><br /> <img src="http://www.onikenkon.com/screenshots/okc_teleporter_express_v1.0_620px.png" alt="Image" /><br />Express Teleporter is great for moving quickly around your simulators, it comes in 2 flavors the 10 location and 20 location versions, has color changer script, light toggle and current location # changer script.<br /><br />Download : <a href="http://nebadon2025.com/iars/OKC_Teleport_Express_Panel_v1.0.iar" class="postlink">http://nebadon2025.com/iars/OKC_Teleport_Express_Panel_v1.0.iar</a><br />License : <a href="http://creativecommons.org/licenses/by-sa/3.0/" class="postlink">http://creativecommons.org/licenses/by-sa/3.0/</a><br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=32">Read the main topic related to this post</a><hr /> Sat Mar 26, 2011 1:16 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=32#p32 Plants Pack v1.0 http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=31#p31 <br /> by nebadon (Posted Fri Mar 25, 2011 3:20 pm)<br/><br /> <img src="http://onikenkon.com/screenshots/Plants_Pack_1.0_01_620px.png" alt="Image" /><br />Various plants great for various purposes.<br />Original Textures created by <a href="http://blender-archi.tuxfamily.org" class="postlink">http://blender-archi.tuxfamily.org</a><br /><br />Download : <a href="http://nebadon2025.com/iars/Plants_Pack_v1.0.iar" class="postlink">http://nebadon2025.com/iars/Plants_Pack_v1.0.iar</a><br />License 1 : <a href="http://creativecommons.org/licenses/by-sa/2.5/" class="postlink">http://creativecommons.org/licenses/by-sa/2.5/</a><br />License 2 : <a href="http://creativecommons.org/licenses/by-sa/3.0/" class="postlink">http://creativecommons.org/licenses/by-sa/3.0/</a><br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=31">Read the main topic related to this post</a><hr /> Fri Mar 25, 2011 3:20 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=31#p31 Runner Lights v1.1 http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=30#p30 <br /> by nebadon (Posted Fri Mar 25, 2011 1:06 pm)<br/><br /> <img src="http://onikenkon.com/screenshots/okc_runner_lights_v1.1_01_620px.png" alt="Image" /><br />32 Cell Animation Runner Light strips, very attention getting <img src="./images/smilies/icon_eek.gif" alt=":shock:" title="Shocked" /> <br /><br />Download : <a href="http://nebadon2025.com/iars/Runner_Lights_v1.1.iar" class="postlink">http://nebadon2025.com/iars/Runner_Lights_v1.1.iar</a><br />License : <a href="http://creativecommons.org/licenses/by-sa/3.0/" class="postlink">http://creativecommons.org/licenses/by-sa/3.0/</a><br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=30">Read the main topic related to this post</a><hr /> Fri Mar 25, 2011 1:06 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=30#p30 Picture Slide Show with Buttons http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=29#p29 <br /> by nebadon (Posted Fri Mar 25, 2011 12:29 pm)<br/><br /> <img src="http://onikenkon.com/screenshots/Picture_Slide_Show_with_Buttons_01_620px.png" alt="Image" /><br />Picture Frame slide show, this is not automatic slide show users must click the next and back buttons to advance. The frame will preload the previous and next images for faster loading. and if you number your textures ie : texture_001 to texture_100 they will go in order.<br /><br />Download : <a href="http://nebadon2025.com/iars/Picture_Slide_Show_v0.8.iar" class="postlink">http://nebadon2025.com/iars/Picture_Slide_Show_v0.8.iar</a><br />License : <a href="http://creativecommons.org/licenses/by-sa/3.0/" class="postlink">http://creativecommons.org/licenses/by-sa/3.0/</a><br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=29">Read the main topic related to this post</a><hr /> Fri Mar 25, 2011 12:29 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=29#p29 OKC Candle Collection v2 http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=28#p28 <br /> by nebadon (Posted Fri Mar 25, 2011 12:04 pm)<br/><br /> <img src="http://onikenkon.com/screenshots/okc_candle_collection_v2_skinny.png" alt="Image" /><br />Made with the finest pixel wax.<br /><br />Download : <a href="http://nebadon2025.com/iars/OKC_Sculpted_Candles_Collection_v2.0.iar" class="postlink">http://nebadon2025.com/iars/OKC_Sculpted_Candles_Collection_v2.0.iar</a><br />License : <a href="http://creativecommons.org/licenses/by-sa/3.0/" class="postlink">http://creativecommons.org/licenses/by-sa/3.0/</a><br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=28">Read the main topic related to this post</a><hr /> Fri Mar 25, 2011 12:04 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=28#p28 Periodic Table of Chemical Elements v1.0 http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=27#p27 <br /> by nebadon (Posted Fri Mar 25, 2011 11:53 am)<br/><br /> <img src="http://onikenkon.com/screenshots/table_of_elements_01_620px.png" alt="Image" /><br /><img src="http://onikenkon.com/screenshots/table_of_elements_02_620px.png" alt="Image" /><br />This Periodic table of Chemical elements is Interactive when you click the elements it will launch the wikipedia page for the corresponding element you have chosen. Great for classroom settings in Educational grids.<br /><br />Download : <a href="http://nebadon2025.com/iars/okc_periodic_table_v1.0.iar" class="postlink">http://nebadon2025.com/iars/okc_periodic_table_v1.0.iar</a><br />License : <a href="http://creativecommons.org/licenses/by-sa/3.0/" class="postlink">http://creativecommons.org/licenses/by-sa/3.0/</a><br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=27">Read the main topic related to this post</a><hr /> Fri Mar 25, 2011 11:53 am http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=27#p27 Racer Kit v0.186X http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=26#p26 <br /> by nebadon (Posted Fri Mar 25, 2011 11:51 am)<br/><br /> <img src="http://onikenkon.com/screenshots/okc_racer_kit_v0.186X_620px.png" alt="Image" /><br />Racer kit includes multiple examples of how you can build various types of vehicles for OpenSimulator its fun to play with and great for learning.<br /><br />Download : <a href="http://nebadon2025.com/iars/OKC_Racer_Kit_v0.186X.iar" class="postlink">http://nebadon2025.com/iars/OKC_Racer_Kit_v0.186X.iar</a><br />License : <a href="http://creativecommons.org/licenses/by-sa/3.0/" class="postlink">http://creativecommons.org/licenses/by-sa/3.0/</a><br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=26">Read the main topic related to this post</a><hr /> Fri Mar 25, 2011 11:51 am http://www.nebadon2025.com/opensim/viewtopic.php?f=5&t=26#p26 Elevator Script (Video) http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=21#p21 <br /> by nebadon (Posted Tue Oct 07, 2008 4:17 pm)<br/><br /> (click link to view video)<br /><object classid="clsid:D27CDB6E-AE6D-11CF-96B8-444553540000" codebase="http://active.macromedia.com/flash2/cabs/swflash.cab#version=5,0,0,0" width="640" height="440"><param name="movie" value="elevator01.swf" /><param name="play" value="false" /><param name="loop" value="false" /><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="internal" /><embed src="elevator01.swf" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" width="640" height="440" play="false" loop="false" quality="high" allowscriptaccess="never" allownetworking="internal"></embed></object><br />during my testing of scripts wandered across this script from Jeff Heaton for making Elevators, as you can see in the video they work quite well. and since it was working so well i figured i would share it with you all, here it is:<br /><br />Elevator Script:<br /><dl class="codebox"><dt>Code: <a href="#" onclick="selectCode(this); return false;">Select all</a></dt><dd><code>// From the book:<br />//<br />// Scripting Recipes for Second Life<br />// by Jeff Heaton (Encog Dod in SL)<br />// ISBN: 160439000X<br />// Copyright 2007 by Heaton Research, Inc.<br />//<br />// This script may be freely copied and modified so long as this header<br />// remains unmodified.<br />//<br />// For more information about this book visit the following web site:<br />//<br />// http://www.heatonresearch.com/articles/series/22/<br /><br />integer CHANNEL = 42; // dialog channel<br />list MENU_MAIN = ["Floor 1", "Floor 2", "Floor 3", "Floor 4", "Floor 5", "Floor 6", "Floor 7", "Floor 8", "Floor 9", "Floor 10","Roof"]; // the main menu<br /><br />float BOTTOM = 22.260;<br />float FLOOR_HEIGHT = 10;<br />float SPEED = 2;<br />float target;<br /><br /><br />default<br />{<br />    state_entry()<br />    {<br />        llListen(CHANNEL, "", NULL_KEY, ""); // listen for dialog answers (from multiple users)<br />        llSitTarget(<0,-0.5,0.5>, llEuler2Rot(<0,0,-90>) );<br />        llSetText("Sit Here to Ride Elevator",<0,0,0>,1.0);<br />        target = BOTTOM;<br />    }<br />    <br />    listen(integer channel, string name, key id, string message) <br />    {<br />        integer idx = llListFindList(MENU_MAIN, [message]);<br />        if( idx!=-1 )<br />        {<br />            llSay(0,"Elevator heading to " + message + "." );<br />            target = BOTTOM + (idx*10);<br />            state moving;<br />        } <br />    }<br /><br />    changed(integer Change) <br />    {<br />        llDialog(llAvatarOnSitTarget(), "Where to?", MENU_MAIN, CHANNEL);<br />    }<br />    <br />}<br /><br />state moving<br />{<br />    <br />    <br />    state_entry()<br />    {<br />        llSetTimerEvent(0.1);<br />    }<br />    <br />    timer()<br />    {<br />        vector pos = llGetPos();<br />        <br />        if( pos.z!=target )<br />        {<br />            if( pos.z>target )<br />            {<br />                pos.z = pos.z - SPEED;<br />            }<br />            else<br />            {<br />                pos.z = pos.z + SPEED;<br />            }<br />        }<br />        <br />        if(  llFabs(pos.z - target) < SPEED )<br />        {<br />            pos.z = target;<br />            llSetTimerEvent(0);<br />            llSetPos(pos);<br />            llSay(0,"Elevator has reached its target." );<br />            state default;<br />        }   <br />        <br />        llSetPos(pos);<br />        <br />    }<br />}<br /></code></dd></dl><br /><br />Call Elevator Button:<br /><dl class="codebox"><dt>Code: <a href="#" onclick="selectCode(this); return false;">Select all</a></dt><dd><code>integer CHANNEL = 42; // dialog channel<br /><br />default<br />{<br />    state_entry()<br />    {<br />        llSetText("Touch to Call Elevator",<0,0,0>,1.0);<br />    }<br /><br />    touch_start(integer total_number)<br />    {<br />                <br />        llRegionSay(42, "Floor 1");<br />    }<br />}<br /></code></dd></dl><br /><br />Enjoy <img src="./images/smilies/icon_e_ugeek.gif" alt=":ugeek:" title="Uber Geek" /><br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=21">Read the main topic related to this post</a><hr /> Tue Oct 07, 2008 4:17 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=21#p21 Cool Flexy Prim Script (video) http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=20#p20 <br /> by nebadon (Posted Sun Sep 28, 2008 6:20 pm)<br/><br /> (click link to view video)<br /><object classid="clsid:D27CDB6E-AE6D-11CF-96B8-444553540000" codebase="http://active.macromedia.com/flash2/cabs/swflash.cab#version=5,0,0,0" width="640" height="400"><param name="movie" value="primdance1.swf" /><param name="play" value="false" /><param name="loop" value="false" /><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="internal" /><embed src="primdance1.swf" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" width="640" height="400" play="false" loop="false" quality="high" allowscriptaccess="never" allownetworking="internal"></embed></object><br />well after a long break in OpenSIM videos I now present you a quick flash video of a cool script that works quite well now in OpenSIM, i hope to have a few more scripting demonstration videos put together soon, this one was just thrown together real quick so i could get back into the swing of things with video. Anywhere here is the script i used in the video:<br /><br /><dl class="codebox"><dt>Code: <a href="#" onclick="selectCode(this); return false;">Select all</a></dt><dd><code>default<br />{<br />    state_entry()<br />    {<br />        llSensorRepeat("",NULL_KEY,AGENT,10,PI,1.0);<br />    }<br /><br />    sensor(integer num)<br />    {<br />        key target = llDetectedKey(0);<br />        vector mypos = llGetPos();<br />        vector targetpos = llDetectedPos(0);<br />        vector test = llVecNorm(targetpos-mypos);<br />        llSetPrimitiveParams([PRIM_FLEXIBLE, TRUE, 3,0.55,0.0,0.0,5.0,test]);<br />        <br />    }<br />    no_sensor()<br />    {<br />        vector mypos = llGetPos();<br />        vector targetpos = llDetectedPos(0);<br />        vector test = llVecNorm(targetpos-mypos);<br /><br /> llSetPrimitiveParams([PRIM_FLEXIBLE, FALSE, 3,0.5,0.0,0.0,1.0,test]);<br />    }<br />    link_message(integer sn, integer num, string str, key id)<br />    {<br />        if(str == "OFF")<br />        {<br />            state off;<br />        }<br />    }<br />}<br /><br />state off<br />{<br />      state_entry()<br />    {<br />        key target = llDetectedKey(0);<br />        vector mypos = llGetPos();<br />        vector targetpos = llDetectedPos(0);<br />        vector test = llVecNorm(targetpos-mypos);<br />           <br />        llSensorRemove();<br />        llSetPrimitiveParams([PRIM_FLEXIBLE, FALSE, 3,0.5,0.0,0.0,1.0,test]);<br />    }<br />    <br />    link_message(integer sn, integer num, string str, key id)<br />    {<br />        if(str == "ON")<br />        {<br />            state default;<br />        }   <br />    } <br />}<br /></code></dd></dl><br /><br />Enjoy,<br /><br />Nebadon <img src="./images/smilies/icon_e_ugeek.gif" alt=":ugeek:" title="Uber Geek" /><br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=20">Read the main topic related to this post</a><hr /> Sun Sep 28, 2008 6:20 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=20#p20 Avatar Fun http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=19#p19 <br /> by nebadon (Posted Sun May 18, 2008 1:51 am)<br/><br /> These are screenshots of Teravus Ousley's Avatar on OSgrid, Teravus created this avatar initially on the SL grid, and recently recreated it in OpenSIM manually with no transfer tools of any kind which is a fine showcase of his skills as a builder. <br /><img src="http://www.nebadon2025.com/screenshots/avatar_fun_01.jpg" alt="Image" /><br /><br /><img src="http://www.nebadon2025.com/screenshots/avatar_fun_02.jpg" alt="Image" /><br /><br />and here is a nice little preview of what i am working on for Wright Plaza. <img src="./images/smilies/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /> <br /><br /><img src="http://www.nebadon2025.com/screenshots/avatar_fun_03.jpg" alt="Image" /><br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=19">Read the main topic related to this post</a><hr /> Sun May 18, 2008 1:51 am http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=19#p19 Strike a Pose! http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=18#p18 <br /> by nebadon (Posted Sat May 17, 2008 2:38 am)<br/><br /> <object classid="clsid:D27CDB6E-AE6D-11CF-96B8-444553540000" codebase="http://active.macromedia.com/flash2/cabs/swflash.cab#version=5,0,0,0" width="640" height="400"><param name="movie" value="strike_a_pose.swf" /><param name="play" value="false" /><param name="loop" value="false" /><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="internal" /><embed src="strike_a_pose.swf" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" width="640" height="400" play="false" loop="false" quality="high" allowscriptaccess="never" allownetworking="internal"></embed></object><br />after digging through a few 1000 scripts I finally found a pose ball script that works flawlessly, here is the video and a link to the script i used. Enjoy <img src="./images/smilies/icon_e_ugeek.gif" alt=":ugeek:" title="Uber Geek" /> <br /><!-- m --><a class="postlink" href="http://www.osgrid.org/forums/viewtopic.php?f=5&t=134">http://www.osgrid.org/forums/viewtopic.php?f=5&t=134</a><!-- m --><br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=18">Read the main topic related to this post</a><hr /> Sat May 17, 2008 2:38 am http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=18#p18 Mini Tour of my Mini Grid. http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=17#p17 <br /> by nebadon (Posted Wed May 14, 2008 3:03 am)<br/><br /> After my short time away from opensim i really dove back the 1st week and decided the best way for me to get fresh was start a new mini grid up for myself, and the following pictures document some of the building i have done in the past 6 or 7 days.<br /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_01.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_02.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_03.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_04.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_05.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_06.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_07.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_08.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_09.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_10.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_11.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_12.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_13.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_14.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_15.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_16.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_17.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_18.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_19.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_20.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_21.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_22.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_23.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_24.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_25.jpg" alt="Image" /><br /><img src="http://nebadon2025.com/screenshots/640.1/nebadon2025_26.jpg" alt="Image" /><br /><br />Hope you enjoyed.. Also if your interested check out my 2 newest, what i am calling rebuild it yourself kits.<br /><br />Couch 001 Kit - <!-- m --><a class="postlink" href="http://www.osgrid.org/forums/viewtopic.php?f=4&t=124">http://www.osgrid.org/forums/viewtopic.php?f=4&t=124</a><!-- m --><br />Tire Kit - <!-- m --><a class="postlink" href="http://www.osgrid.org/forums/viewtopic.php?f=4&t=125">http://www.osgrid.org/forums/viewtopic.php?f=4&t=125</a><!-- m --><br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=17">Read the main topic related to this post</a><hr /> Wed May 14, 2008 3:03 am http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=17#p17 My First OpenSIM HUD! (Not Video) http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=16#p16 <br /> by nebadon (Posted Mon May 12, 2008 10:53 pm)<br/><br /> Normally i only post video here, but i thought this was too cool not to post it here. <br /><br />I decided to make a hud nothing special i just wanted to see what would happen if i dropped a few scripts into a prim and wore it as a hud. To my suprise it actually worked, well sort of! <img src="./images/smilies/icon_e_confused.gif" alt=":?" title="Confused" /> <br /><br /><img src="http://www.nebadon2025.com/screenshots/hud_01.png" alt="Image" /><br />As you can see from this 1st picture whalla prim is attached as a hud with a nice texture, and 2 scripts inside, one that shows a very basic sim stats. and the other will show me my UUID when i click the prim.<br /><img src="http://www.nebadon2025.com/screenshots/hud_05.png" alt="Image" /><br />as you can see mission accomplished!<br /><img src="http://www.nebadon2025.com/screenshots/hud_02.png" alt="Image" /><br />or so i thought until i decided to cross the region border.<br />once i got into the new region the display went black and it would no longer tell me my UUID.<br /><img src="http://www.nebadon2025.com/screenshots/hud_03.png" alt="Image" /><br />so i decided why not detach it and re attach it and see what happens.<br /><img src="http://www.nebadon2025.com/screenshots/hud_04.png" alt="Image" /><br />much to my suprise again, it worked, so while we can make some rudimentary huds it seems there is still a bit of work that needs to be done, but none the less i was suprised and happy and couldnt wait to share it with you all! <img src="./images/smilies/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><br /><br />Nebadon<br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=16">Read the main topic related to this post</a><hr /> Mon May 12, 2008 10:53 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=16#p16 OpenSIM a technological wonder to behold. http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=15#p15 <br /> by nebadon (Posted Sat May 10, 2008 5:27 pm)<br/><br /> <object classid="clsid:D27CDB6E-AE6D-11CF-96B8-444553540000" codebase="http://active.macromedia.com/flash2/cabs/swflash.cab#version=5,0,0,0" width="640" height="400"><param name="movie" value="crazy_island_02.swf" /><param name="play" value="false" /><param name="loop" value="false" /><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="internal" /><embed src="crazy_island_02.swf" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" width="640" height="400" play="false" loop="false" quality="high" allowscriptaccess="never" allownetworking="internal"></embed></object><br />Just made this video to feature some of the cool and interesting effects you can produce with OpenSIM's recent svn builds.<br /><br />(this is a flash video recording, click the link to see the video)<br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=15">Read the main topic related to this post</a><hr /> Sat May 10, 2008 5:27 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=15#p15 IT SPINS!!!!! http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=14#p14 <br /> by nebadon (Posted Thu May 08, 2008 6:55 pm)<br/><br /> <object classid="clsid:D27CDB6E-AE6D-11CF-96B8-444553540000" codebase="http://active.macromedia.com/flash2/cabs/swflash.cab#version=5,0,0,0" width="640" height="400"><param name="movie" value="spinning_prim_01.swf" /><param name="play" value="false" /><param name="loop" value="false" /><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="internal" /><embed src="spinning_prim_01.swf" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" width="640" height="400" play="false" loop="false" quality="high" allowscriptaccess="never" allownetworking="internal"></embed></object><br />Im happy to report that my prim spins!! when i 1st connected to OpenSIM about a year ago the 1st thing i did was try to load a spin script, only to get some strange error message. and now all of my dreams have come true. I would like to thank Michael Osias from IBM for supplying the final patch and all others who contributed. and Thanks to Sean for submitting the patch.<br />(this is a flash video recording, click the link to see the video)<br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=14">Read the main topic related to this post</a><hr /> Thu May 08, 2008 6:55 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=14#p14 Video Particles Demonstration http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=13#p13 <br /> by nebadon (Posted Fri Mar 07, 2008 8:29 pm)<br/><br /> <object classid="clsid:D27CDB6E-AE6D-11CF-96B8-444553540000" codebase="http://active.macromedia.com/flash2/cabs/swflash.cab#version=5,0,0,0" width="640" height="400"><param name="movie" value="video_particles_01.swf" /><param name="play" value="false" /><param name="loop" value="false" /><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="internal" /><embed src="video_particles_01.swf" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" width="640" height="400" play="false" loop="false" quality="high" allowscriptaccess="never" allownetworking="internal"></embed></object><br />Massive amounts of video particles, showing a Quicktime Video.<br />(this is a flash video recording, click the link to see the video)<br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=13">Read the main topic related to this post</a><hr /> Fri Mar 07, 2008 8:29 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=13#p13 ODE and pCampBot OpenSIM Bash-O-Rama!!! http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=12#p12 <br /> by nebadon (Posted Sat Mar 01, 2008 4:37 am)<br/><br /> <object classid="clsid:D27CDB6E-AE6D-11CF-96B8-444553540000" codebase="http://active.macromedia.com/flash2/cabs/swflash.cab#version=5,0,0,0" width="640" height="400"><param name="movie" value="ODE_ARENA_09.swf" /><param name="play" value="false" /><param name="loop" value="false" /><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="internal" /><embed src="ODE_ARENA_09.swf" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" width="640" height="400" play="false" loop="false" quality="high" allowscriptaccess="never" allownetworking="internal"></embed></object><br />I Finally took the time to make pCampbot do something useful, I deployed 5 bots on my ODE Arena on Windows 2008 Platform, to see how things would shake out. This video shows how much ODE has come along in the past few weeks. This test was run on Dual Pentium 3 1000mhz STL2 Motherboard with 1gb of ECC Ram on a Cable Modem Connection on Windows 2008 RC2 Standard Server. In addition to the Bots I run the standard Ball and Chute test as well as the catapult in addition to about 200 physcial prims flying around.<br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=12">Read the main topic related to this post</a><hr /> Sat Mar 01, 2008 4:37 am http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=12#p12 ODE Physics Arena Ball in Chute 03 http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=11#p11 <br /> by nebadon (Posted Fri Feb 22, 2008 9:36 pm)<br/><br /> <object classid="clsid:D27CDB6E-AE6D-11CF-96B8-444553540000" codebase="http://active.macromedia.com/flash2/cabs/swflash.cab#version=5,0,0,0" width="640" height="400"><param name="movie" value="ODE_ARENA_08.swf" /><param name="play" value="false" /><param name="loop" value="false" /><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="internal" /><embed src="ODE_ARENA_08.swf" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" width="640" height="400" play="false" loop="false" quality="high" allowscriptaccess="never" allownetworking="internal"></embed></object><br />ODE, Simple 8x8x8 meter ball in chute test in OpenSIM running on revision 3605 on Windows 2008 server Intel STL2 Dual Pentium 3 1000mhz with 1gb of Ram. This region is open for anyone to view on OSgrid the region name is "W2K8ODE"<br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=11">Read the main topic related to this post</a><hr /> Fri Feb 22, 2008 9:36 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=11#p11 ODE Catapult 02 http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=10#p10 <br /> by nebadon (Posted Tue Feb 19, 2008 2:27 am)<br/><br /> <object classid="clsid:D27CDB6E-AE6D-11CF-96B8-444553540000" codebase="http://active.macromedia.com/flash2/cabs/swflash.cab#version=5,0,0,0" width="640" height="400"><param name="movie" value="ODE_ARENA_07.swf" /><param name="play" value="false" /><param name="loop" value="false" /><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="internal" /><embed src="ODE_ARENA_07.swf" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" width="640" height="400" play="false" loop="false" quality="high" allowscriptaccess="never" allownetworking="internal"></embed></object><br />Another Catapult test using ODE physics on revision 3528 on Windows 2008 Pentium 3 1000mhz x2 with 1gb of ram.<br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=10">Read the main topic related to this post</a><hr /> Tue Feb 19, 2008 2:27 am http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=10#p10 ODE Physics Arena Ball in Chute 02 http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=9#p9 <br /> by nebadon (Posted Tue Feb 19, 2008 1:42 am)<br/><br /> <object classid="clsid:D27CDB6E-AE6D-11CF-96B8-444553540000" codebase="http://active.macromedia.com/flash2/cabs/swflash.cab#version=5,0,0,0" width="640" height="400"><param name="movie" value="ODE_ARENA_06.swf" /><param name="play" value="false" /><param name="loop" value="false" /><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="internal" /><embed src="ODE_ARENA_06.swf" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" width="640" height="400" play="false" loop="false" quality="high" allowscriptaccess="never" allownetworking="internal"></embed></object><br />ODE, Simple ball in chute test in OpenSIM running on revision 3526 on Windows 2008 server Intel STL2 Dual Pentium 3 1000mhz with 1gb of Ram. This region is open for anyone to view on OSgrid the region name is "W2K8ODE"<br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=9">Read the main topic related to this post</a><hr /> Tue Feb 19, 2008 1:42 am http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=9#p9 ODE Catapult during test hour http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=8#p8 <br /> by nebadon (Posted Sat Feb 16, 2008 2:41 pm)<br/><br /> <object classid="clsid:D27CDB6E-AE6D-11CF-96B8-444553540000" codebase="http://active.macromedia.com/flash2/cabs/swflash.cab#version=5,0,0,0" width="640" height="400"><param name="movie" value="ODE_ARENA_05.swf" /><param name="play" value="false" /><param name="loop" value="false" /><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="internal" /><embed src="ODE_ARENA_05.swf" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" width="640" height="400" play="false" loop="false" quality="high" allowscriptaccess="never" allownetworking="internal"></embed></object><br />ODE Catapult I built during saturday test hour on Teravus's IDEAL region on OSGrid, this region is running on Windows with ODE.<br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=8">Read the main topic related to this post</a><hr /> Sat Feb 16, 2008 2:41 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=8#p8 ODE Physics Box Stack Collapse http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=7#p7 <br /> by nebadon (Posted Thu Feb 14, 2008 6:27 pm)<br/><br /> <object classid="clsid:D27CDB6E-AE6D-11CF-96B8-444553540000" codebase="http://active.macromedia.com/flash2/cabs/swflash.cab#version=5,0,0,0" width="640" height="360"><param name="movie" value="ODE_ARENA_04.swf" /><param name="play" value="false" /><param name="loop" value="false" /><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="internal" /><embed src="ODE_ARENA_04.swf" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" width="640" height="360" play="false" loop="false" quality="high" allowscriptaccess="never" allownetworking="internal"></embed></object><br />ODE 100 Box Stack collapse in OpenSIM running on revision 3467 on Windows 2008 server Intel STL2 Dual Pentium 3 1000mhz with 1gb of Ram. This region is open for anyone to view on OSgrid the region name is "W2K8ODE"<br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=7">Read the main topic related to this post</a><hr /> Thu Feb 14, 2008 6:27 pm http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=7#p7 ODE Physics Box Pyramid Stack Collision http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=6#p6 <br /> by nebadon (Posted Tue Feb 12, 2008 12:00 am)<br/><br /> <object classid="clsid:D27CDB6E-AE6D-11CF-96B8-444553540000" codebase="http://active.macromedia.com/flash2/cabs/swflash.cab#version=5,0,0,0" width="640" height="400"><param name="movie" value="ODE_ARENA_03.swf" /><param name="play" value="false" /><param name="loop" value="false" /><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="internal" /><embed src="ODE_ARENA_03.swf" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" width="640" height="400" play="false" loop="false" quality="high" allowscriptaccess="never" allownetworking="internal"></embed></object><br />ODE pyramid stack collision in OpenSIM running on revision 3412 on Windows 2008 server Intel STL2 Dual Pentium 3 1000mhz with 1gb of Ram. This region is open for anyone to view on OSgrid the region name is "W2K8ODE"<br /><br /><br /> <a href="http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=6">Read the main topic related to this post</a><hr /> Tue Feb 12, 2008 12:00 am http://www.nebadon2025.com/opensim/viewtopic.php?f=3&t=6#p6